Sup, Holmes? (general)

Holmes talks with Midboss, developers of Read Only Memories and the organization behind the GaymerX event.

Direct download: SupHolmes196.mp3
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Holmes talks with Sam Beddoes of Freakzone Games, developer of Manos: The Hands of Fate and the Angry Video Game Nerd series.

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Holmes talks with with James Therrien and Joar Jakobsson of Videocult, makers of Rain World.

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Holmes talks with Eric Blomquist of Enlightened Games, director of The Song of Seven.

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Holmes talks with designer Michael Levine, currently working on Hologrid

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Holmes talks with game designer and producer Randy Greenback!

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Holmes chats with veteran designer Rebecca Heineman!

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Holmes talks with curious game designer Punches Bears.

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Holmes talks with game designer Nathan Ranney!

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Holmes talks with Felix Bohatsch of Broken Rules

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Holmes talks with Heidi Mandelin, Dan Moore, and Tony Kuchar of Fangamer

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Holmes talks with returning guest Jonathan Blow about his recently released work, The Witness.

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Holmes chats with Ojiro Fumoto, designer of Downwell!

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Holmes talks with game designer Alex Austin!

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Holmes chats with Mark Venturelli, designer of Chroma Squad.

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Holmes chats with Playism Senior Marketing Manager Nayan Ramachandran!

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Holmes talks with game designers Sean HTCH and Joni KIttaka

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Jonathan sits down with Wandersong creator Greg Lobanov.

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Holmes chats with game designer Zack Bell, developer of Ink and the forthcoming Fara and the Eye of Darkness.

Direct download: SupHolmes175.mp3
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Holmes gets spacey with Alex Neuse and Mike Roush of Choice Provisions, makers of the Bit.Trip series, Laserlife, and Tharsis.

Direct download: SupHolmes174.mp3
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Holmes talks with Michael Todd and Cassie Chui, collaborators on Electronic Super Joy.

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Holmes sits down with Steve Gaynor, co-founder of The Fullbright Company.

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Holmes talks with Thomas Grip of Frictional Games, developer of Amnesia and SOMA.

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Jonathan chats with Chris Harback and Kate Thomas of Beardo Games, developer of Smooth Operator.

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Holmes chats with Alex Rushdy of 13 AM Games, developer of Runbow.

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Jonathan chats with Jamie Tucker and Matt Hammill of Asteroid Base, developers of Lovers in a Dangerous Spacetime!

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Holmes talks with Fran Bow co-creator Natalia Figeuroa.

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Holmes talks with game designer Jane Friedhoff, creator of Slam City Oracles!

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Holmes chats with Image & Form Games co-founder Brjánn Sigurgeirsson!

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Holmes chats with veteran developers Mike Dietz and Ed Schofield of Pencil Test Studios.

Direct download: SupHolmes164.mp3
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In this extra, mid-week episode of Sup, Holmes?, Jonathan talks with Disney Infinity VP of Production John Vignocchi.

Direct download: SupHolmesX1.mp3
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Holmes talks with game designer Austin Ivansmith in his threepeat appearance on the show.

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Holmes talks with Henry Faber, co-founder of the Bento Miso collaborative workspace in Toronto.

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Holmes talks with game designer Danny Hayes.

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Holmes talks with Brazilian game dev Sandro Tomasetti, designer of Gryphon Knight Epic.

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Holmes talks with Eric and Kat Wenske of Klobit, developer of Capsule Force.

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Holmes talks with Edmund McMillen and James Id about their new game of suspicion and accusation, Fingered.

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Holmes talks to returning guest Matt Gilgenbach, designer of Neverending Nightmares

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Jonathan chats with artist and game designer Jay Tholen, creator of Dropsy!

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Holmes talks with Screencheat creator Nicholas McDonnell

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Holmes talks with designer Thais Weiller about her work on Oniken, Odallus and more!

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Holmes talks to game designer Ditto.

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Holmes chats with game designer and lecturer Robert Yang.

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Holmes talks with Ben Shostak, designer of Agent MOO: Maximum Overdeath and his new game, High Strangeness.

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Holmes chats with Necrosoft game director Brandon Sheffield!

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Holmes talks with game designer Aurelien Regard.

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Holmes talks with Raigan Burns, Mare Sheppard, and returning guest Shawn McGrath, of Metanet Software, makers of the final word in minimalist ninja platforming, n++

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Holmes chats with voice actress Stephanie Sheh, whose distinguished career includes voicing characters in BioShock, Bayonetta, Resident Evil, and Sailor Moon.

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Holmes chats with artist David Hellman about his work, including Braid and the graphic novel Second Quest.

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Holmes talks with game designer and lecturer Pippin Barr

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Jonathan chats with Deconstructeam co-founder, Jordi de Paco.

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Holmes talks with Owlboy creator and sprite artist Simon Andersen!

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Holmes talks with Eric Ford, designer of Social Justice Warriors.

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Holmes talks with James Mielke about his extensive career in video games, from games journalism with 1UP and Electronic Gaming Monthly, to game production with Q? Entertainment and Q-Games, and organizing the Japanese indie festival BitSummit.

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Holmes talks with Closure designer Tyler Glaiel

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Holmes talks with Dave Oshry, game journalist turned producer, whose work with Inteceptor Entertainment brought back Rise of the Triad before starting his own studio, New Blood Interactive.

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Holmes talks with veteran game designer David Fox about the early days of LucasArts, Zak McKracken and The Alien Mindbenders, and more recent projects including Rube Works and his reunion with Ron Gilbert and Gary Winnick, Thimbleweed Park.

Direct download: SupHolmes137.mp3
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Holmes chats with Alix Stolzer and Calvin Goble, better known as Robot Loves Kitty, developer of Legend of Dungeon and Upsilon Circuit.

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Holmes talks with Derrick the Deathfin creator Gordon Midwood and learns about his new project, Drive!Drive!Drive!.

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Holmes talks with Electronic Super Joy creator Michael Todd.

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Holmes talks with game designer Andy Wallace.

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Holmes talks with independent filmmaker and game designer Don Thacker.

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Holmes talks with Justin Amirkhani and Jake Reardon of Vagabond Dog.

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Jonathan talks with game designer and returning guest Tim Rogers.

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Holmes goes deep with musician and composer Magnus Pålsson, better known as "SoulEye"

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Holmes talks with game designer (and returning guest) Luc Bernard.

(Note: This episode contains a considerable amount of background noise. We apologize for the audio quality, which was seemingly unavoidable.)

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Holmes talks with  Mike Mika of Other Ocean Interactive, designer of crowdsourced multiplayer game, IDARB.

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Holmes talks with April Sewell and Christian Stewart of Cardboard Robot Games.

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Holmes talks with Megan Fox of Glass Bottom Games, designer of Jones on Fire and Hot Tin Roof.

Learn more about Glass Bottom Games at http://www.glassbottomgames.com
Follow Megan on Twitter: http://twitter.com/glassbottommeg

Direct download: SupHolmes125.mp3
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Holmes talks with Too DX co-founder Auston Montville, designer of Sportsball.

Learn more about Too DX at http://www.toodx.com
Follow Too DX on Twitter: http://twitter.com/too_dx
Follow Holmes on Twitter: http://twitter.com/TronKnotts

Direct download: SupHolmes124.mp3
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Holmes talks with Comcept Community Manager Dina Abou Karam

Follow Dina on Twitter: http://twitter.com/PetiteMistress

Direct download: SupHolmes123.mp3
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Holmes talks with Lorne Lanning, creator of Oddworld, in this super-extended episode.

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Holmes talks with Jason Cirillo of Choice Provisions, designer of Woah Dave!

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Holmes talks with Jeff Luke, Marc Gomez, and Shereef Morse of Tic Toc Games.

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Holmes talks with legendary adventure game designer Ron Gilbert.

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Jonathan talks to Roel Ezengam of RageSquid Games.

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Holmes talks with autobiographical game designer Nina Freeman.

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Holmes talks with game designer and documentary filmmaker Richard Cook.

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Holmes talks with professional Smash Bros. player Gonzalo Barrios.

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Holmes talks with Infinitap Games founder Matt Gilgenbach

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Holmes talks with artist and Rockets Rockets Rockets designer Loren Bednar

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Holmes talks with industry veteran Dan Adelman about the business of indie games.

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Holmes speaks with Studio MDHR co-founders Chad and Jared Moldenhauer, two brothers learning as they go while developing the hotly anticipated Xbox One and PC title, Cuphead.

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Holmes talks with Teddy Lee of Cellar Door Games.

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Holmes speaks with programmer Johnnemann Nordhagen about his work from BioShock to Gone Home and his new company, Dim Bulb Games.

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Holmes talks with traveling game designers Colin and Sarah Northway.

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Danny Baranowsky joins the show for a rollicking interview covering his career composing music for film and video games.

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Jonathan talks with Bodie Lee, a developer who left his job at Bungie to commit full-time to his pet project, Timespinners. 

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Holmes chats with Syrenne McNulty, freelance games reviewer and developer of I've Gotta Run.

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Holmes talks with game designer Chris Chung, currently working on the first-person cat destruction simulator, Catlateral Damage.

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Holmes talks with Axiom Verge creator Tom Happ.

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Jonathan chats with Dan Vecchitto and Jackie Lalli, the dynamic pair of designers making up Holy Wow Studios.

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Holmes talks with Mike Kasprzak, organizer of the Ludum Dare game design competition series.

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Holmes talks to Chris Seavor, the voice of Conker and project lead of Conker's Bad Fur Day, to discuss his time with Rare Entertainment and his new game, The Unlikely Legend of Rusty Pup.

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Holmes talks with Roll 7 designer John Ribbins about his career in games.

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In a rare interview, Jane Jensen sits down with Jonathan Holmes to discuss her distinguished career in games, including Gabriel Knight, King's Quest and her latest, Moebius.

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Holmes talks with Erin Reynolds, founder of Flying Mollusk and creator of Nevermind about games for good and biofeedback systems.

Direct download: SupHolmes97.mp3
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Sup, Holmes? Ep 96 w/ Molly Carroll, Chucklefish Community Manager (Starbound)

Holmes talks with Molly Carroll about community management and interacting with game fans.

Direct download: SupHolmes96.mp3
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Holmes sits down with game designer Jake Elliot to discuss his critically-acclaimed adventure game, Kentucky Route Zero.

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