Fri, 19 December 2014
Holmes talks with Mike Mika of Other Ocean Interactive, designer of crowdsourced multiplayer game, IDARB. |
Wed, 10 December 2014
Holmes talks with April Sewell and Christian Stewart of Cardboard Robot Games. |
Mon, 8 December 2014
Holmes talks with Megan Fox of Glass Bottom Games, designer of Jones on Fire and Hot Tin Roof. |
Sun, 30 November 2014
Holmes talks with Too DX co-founder Auston Montville, designer of Sportsball. |
Sun, 23 November 2014
Holmes talks with Comcept Community Manager Dina Abou Karam |
Mon, 17 November 2014
Holmes talks with Lorne Lanning, creator of Oddworld, in this super-extended episode. |
Sun, 9 November 2014
Holmes talks with Jason Cirillo of Choice Provisions, designer of Woah Dave! |
Mon, 3 November 2014
Holmes talks with Jeff Luke, Marc Gomez, and Shereef Morse of Tic Toc Games. |
Sun, 26 October 2014
Holmes talks with legendary adventure game designer Ron Gilbert. |
Sun, 19 October 2014
Jonathan talks to Roel Ezengam of RageSquid Games. |
Tue, 14 October 2014
Holmes talks with autobiographical game designer Nina Freeman. |
Sun, 5 October 2014
Holmes talks with game designer and documentary filmmaker Richard Cook. |
Mon, 29 September 2014
Holmes talks with professional Smash Bros. player Gonzalo Barrios. |
Fri, 12 September 2014
Holmes talks with Infinitap Games founder Matt Gilgenbach |
Thu, 28 August 2014
Holmes talks with artist and Rockets Rockets Rockets designer Loren Bednar |
Thu, 21 August 2014
Holmes talks with industry veteran Dan Adelman about the business of indie games. |
Wed, 13 August 2014
Holmes speaks with Studio MDHR co-founders Chad and Jared Moldenhauer, two brothers learning as they go while developing the hotly anticipated Xbox One and PC title, Cuphead. |
Thu, 7 August 2014
Holmes talks with Teddy Lee of Cellar Door Games. |
Wed, 30 July 2014
Holmes speaks with programmer Johnnemann Nordhagen about his work from BioShock to Gone Home and his new company, Dim Bulb Games. |
Thu, 24 July 2014
Holmes talks with traveling game designers Colin and Sarah Northway. |
Thu, 17 July 2014
Danny Baranowsky joins the show for a rollicking interview covering his career composing music for film and video games. |
Wed, 9 July 2014
Jonathan talks with Bodie Lee, a developer who left his job at Bungie to commit full-time to his pet project, Timespinners. |
Thu, 3 July 2014
Holmes chats with Syrenne McNulty, freelance games reviewer and developer of I've Gotta Run. |
Wed, 25 June 2014
Holmes talks with game designer Chris Chung, currently working on the first-person cat destruction simulator, Catlateral Damage. |
Thu, 19 June 2014
Holmes talks with Axiom Verge creator Tom Happ. |
Wed, 11 June 2014
Jonathan chats with Dan Vecchitto and Jackie Lalli, the dynamic pair of designers making up Holy Wow Studios. |
Mon, 2 June 2014
Holmes talks with Mike Kasprzak, organizer of the Ludum Dare game design competition series. |
Thu, 27 March 2014
Holmes talks to Chris Seavor, the voice of Conker and project lead of Conker's Bad Fur Day, to discuss his time with Rare Entertainment and his new game, The Unlikely Legend of Rusty Pup. |
Sat, 22 March 2014
Holmes talks with Roll 7 designer John Ribbins about his career in games. |
Mon, 17 March 2014
In a rare interview, Jane Jensen sits down with Jonathan Holmes to discuss her distinguished career in games, including Gabriel Knight, King's Quest and her latest, Moebius. |
Tue, 4 March 2014
Holmes talks with Erin Reynolds, founder of Flying Mollusk and creator of Nevermind about games for good and biofeedback systems. |
Mon, 3 March 2014
Holmes talks with Molly Carroll about community management and interacting with game fans. |
Sun, 9 February 2014
Holmes sits down with game designer Jake Elliot to discuss his critically-acclaimed adventure game, Kentucky Route Zero. |
Sat, 1 February 2014
Holmes talks with the two brothers responsible for Ackk Studios and their new game, Two Brothers. |
Sat, 25 January 2014
Jonathan talks with indie game designer Jason Rohrer about his new MMO, The Castle Doctrine. |
Sun, 19 January 2014
Holmes delves into the depraved mind of Austin Jorgensen, developer behind the successfully Kickstarter project, LISA the Painful RPG. |
Sun, 12 January 2014
Holmes gets inside the mind of the man behind the most realistic soda drinking simulator ever created, Will Brierly. |
Fri, 3 January 2014
Holmes talks with Marcus Lindblom about localizing MOTHER 2 into the North American release, Earthbound and the changes the games industry has undergone in three decades. |