Sup, Holmes?

Holmes talks with  Mike Mika of Other Ocean Interactive, designer of crowdsourced multiplayer game, IDARB.

Direct download: SupHolmes127.mp3
Category:general -- posted at: 2:47pm EST

Holmes talks with April Sewell and Christian Stewart of Cardboard Robot Games.

Direct download: SupHolmes126.mp3
Category:general -- posted at: 1:40pm EST

Holmes talks with Megan Fox of Glass Bottom Games, designer of Jones on Fire and Hot Tin Roof.

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Direct download: SupHolmes125.mp3
Category:general -- posted at: 1:12pm EST

Holmes talks with Too DX co-founder Auston Montville, designer of Sportsball.

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Direct download: SupHolmes124.mp3
Category:general -- posted at: 6:00pm EST

Holmes talks with Comcept Community Manager Dina Abou Karam

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Direct download: SupHolmes123.mp3
Category:general -- posted at: 7:35pm EST

Holmes talks with Lorne Lanning, creator of Oddworld, in this super-extended episode.

Direct download: SupHolmes122.mp3
Category:general -- posted at: 12:24pm EST

Holmes talks with Jason Cirillo of Choice Provisions, designer of Woah Dave!

Direct download: SupHolmes121.mp3
Category:general -- posted at: 3:29pm EST

Holmes talks with Jeff Luke, Marc Gomez, and Shereef Morse of Tic Toc Games.

Direct download: SupHolmes120.mp3
Category:general -- posted at: 11:36am EST

Holmes talks with legendary adventure game designer Ron Gilbert.

Direct download: SupHolmes119.mp3
Category:general -- posted at: 3:30pm EST

Jonathan talks to Roel Ezengam of RageSquid Games.

Direct download: SupHolmes118.mp3
Category:general -- posted at: 6:54pm EST

Holmes talks with autobiographical game designer Nina Freeman.

Direct download: SupHolmes117.mp3
Category:general -- posted at: 8:01pm EST

Holmes talks with game designer and documentary filmmaker Richard Cook.

Direct download: SupHolmes116.mp3
Category:general -- posted at: 1:48pm EST

Holmes talks with professional Smash Bros. player Gonzalo Barrios.

Direct download: SupHolmes115.mp3
Category:general -- posted at: 12:32pm EST

Holmes talks with Infinitap Games founder Matt Gilgenbach

Direct download: SupHolmes114.mp3
Category:general -- posted at: 9:05am EST

Holmes talks with artist and Rockets Rockets Rockets designer Loren Bednar

Direct download: SupHolmes113.mp3
Category:general -- posted at: 11:35am EST

Holmes talks with industry veteran Dan Adelman about the business of indie games.

Direct download: SupHolmes112.mp3
Category:general -- posted at: 2:58pm EST

Holmes speaks with Studio MDHR co-founders Chad and Jared Moldenhauer, two brothers learning as they go while developing the hotly anticipated Xbox One and PC title, Cuphead.

Direct download: SupHolmes111.mp3
Category:general -- posted at: 12:33pm EST

Holmes talks with Teddy Lee of Cellar Door Games.

Direct download: SupHolmes110.mp3
Category:general -- posted at: 2:32pm EST

Holmes speaks with programmer Johnnemann Nordhagen about his work from BioShock to Gone Home and his new company, Dim Bulb Games.

Direct download: SupHolmes109.mp3
Category:general -- posted at: 5:52pm EST

Holmes talks with traveling game designers Colin and Sarah Northway.

Direct download: SupHolmes108.mp3
Category:general -- posted at: 11:49am EST

Danny Baranowsky joins the show for a rollicking interview covering his career composing music for film and video games.

Direct download: SupHolmes107.mp3
Category:general -- posted at: 12:30pm EST

Jonathan talks with Bodie Lee, a developer who left his job at Bungie to commit full-time to his pet project, Timespinners. 

Direct download: SupHolmes106.mp3
Category:general -- posted at: 9:52am EST

Holmes chats with Syrenne McNulty, freelance games reviewer and developer of I've Gotta Run.

Direct download: SupHolmes105.mp3
Category:general -- posted at: 11:03am EST

Holmes talks with game designer Chris Chung, currently working on the first-person cat destruction simulator, Catlateral Damage.

Direct download: SupHolmes104.mp3
Category:general -- posted at: 1:18pm EST

Holmes talks with Axiom Verge creator Tom Happ.

Direct download: SupHolmes103.mp3
Category:general -- posted at: 1:00pm EST

Jonathan chats with Dan Vecchitto and Jackie Lalli, the dynamic pair of designers making up Holy Wow Studios.

Direct download: SupHolmes102.mp3
Category:general -- posted at: 4:13pm EST

Holmes talks with Mike Kasprzak, organizer of the Ludum Dare game design competition series.

Direct download: SupHolmes101.mp3
Category:general -- posted at: 4:20pm EST

Holmes talks to Chris Seavor, the voice of Conker and project lead of Conker's Bad Fur Day, to discuss his time with Rare Entertainment and his new game, The Unlikely Legend of Rusty Pup.

Direct download: SupHolmes100.mp3
Category:general -- posted at: 5:45pm EST

Holmes talks with Roll 7 designer John Ribbins about his career in games.

Direct download: SupHolmes99.mp3
Category:general -- posted at: 10:30pm EST

In a rare interview, Jane Jensen sits down with Jonathan Holmes to discuss her distinguished career in games, including Gabriel Knight, King's Quest and her latest, Moebius.

Direct download: SupHolmes98.mp3
Category:general -- posted at: 7:03pm EST

Holmes talks with Erin Reynolds, founder of Flying Mollusk and creator of Nevermind about games for good and biofeedback systems.

Direct download: SupHolmes97.mp3
Category:general -- posted at: 8:53am EST

Sup, Holmes? Ep 96 w/ Molly Carroll, Chucklefish Community Manager (Starbound)

Holmes talks with Molly Carroll about community management and interacting with game fans.

Direct download: SupHolmes96.mp3
Category:general -- posted at: 2:00pm EST

Holmes sits down with game designer Jake Elliot to discuss his critically-acclaimed adventure game, Kentucky Route Zero.

Direct download: SupHolmes95.mp3
Category:general -- posted at: 7:45pm EST

Holmes talks with the two brothers responsible for Ackk Studios and their new game, Two Brothers.

Direct download: SupHolmes94.mp3
Category:general -- posted at: 2:59pm EST

Jonathan talks with indie game designer Jason Rohrer about his new MMO, The Castle Doctrine.

Direct download: SupHolmes93.mp3
Category:general -- posted at: 4:38pm EST

Holmes delves into the depraved mind of Austin Jorgensen, developer behind the successfully Kickstarter project, LISA the Painful RPG.

Direct download: SupHolmes92.mp3
Category:general -- posted at: 3:36pm EST

Holmes gets inside the mind of the man behind the most realistic soda drinking simulator ever created, Will Brierly.

Direct download: SupHolmes91.mp3
Category:general -- posted at: 3:52am EST

Holmes talks with Marcus Lindblom about localizing MOTHER 2 into the North American release, Earthbound and the changes the games industry has undergone in three decades.

Direct download: SupHolmes90.mp3
Category:general -- posted at: 2:52pm EST